Table of Contents

  1. Introduction
  2. Project Overview
  3. Development Process
  4. Challenges
  5. Results
  6. Conclusion

Building a Christmas Flight Game with Babylon.js

Introduction

What's more festive than Santa flying a plane through snowy mountains? In this project, I created a 3D holiday game where players control Santa's altitude to collect presents while following a winding path. The twist? No complex controls—just one mouse click to ascend. Run out of fuel or crash into the terrain, and it's game over!

Santa's plane flying through mountains

Project Overview

The Concept

A minimalist holiday game where:

Tech Stack

Development Process

1. Catmull-Rom Spline Foundation

Catmull-Rom spline curve

The smooth flight path backbone using Babylon.js's built-in spline system:

const spline = new BABYLON.CatmullRomSpline3D([
  new BABYLON.Vector3(0, 10, 0),
  new BABYLON.Vector3(10, 5, 10),
  // Additional points...
]);

2. Flappy Bird-Style Controls

Simplified physics for responsive gameplay:

// Core flight mechanics
let verticalVelocity = 0;
const GRAVITY = -0.05;
const CLICK_IMPULSE = 0.3;

scene.onPointerDown = () => {
  if (fuel > 0) {
    verticalVelocity = CLICK_IMPULSE;
    fuel -= FUEL_COST;
  }
};

function update() {
  verticalVelocity += GRAVITY * deltaTime;
  plane.position.y += verticalVelocity;
}

3. Visual Spline Editor

Custom spline editor interface

Built a custom tool to accelerate level design:

4. Collision & Fuel System

Using Babylon's intersection system:

// Present collection
meshes.forEach(present => {
  if (plane.intersectsMesh(present)) {
    fuel += PRESENT_FUEL_VALUE;
    present.dispose();
    updateFuelUI();
  }
});

// Ground collision
if (plane.intersectsMesh(ground)) {
  triggerGameOver();
}

5. Visual Effects

Snow Particles

Using Babylon's ParticleSystem:

const snow = new BABYLON.ParticleSystem("snow", 1500, scene);
snow.particleTexture = new BABYLON.Texture("flakes.png", scene);
snow.minSize = 0.1;
snow.maxSize = 0.4;
snow.gravity = new BABYLON.Vector3(0, -0.5, 0);

Northern Lights Skybox

Adapted from ShaderToy:

// Optimizations:
#define STEPS 32  // Reduced from 64
// Removed ground reflections
// Simplified color palette

6. Final Balancing

Element Initial Final Effect
Flight Speed 0.8 units/frame 1.2 units/frame Better tension
Fuel Drain 0.5%/sec 0.3%/sec Fairer difficulty
Gravity -0.08 -0.05 Smoother controls

Challenges & Solutions

Spline Jittering

Sharp turns caused visual artifacts

Solution: Adjusted tension parameter and added intermediate points

Mobile Performance

Shader caused frame drops

Solution: Reduced ray-marching steps and removed unnecessary calculations

Results & Takeaways

Performance

  • 40-60 FPS on mid-range smartphones
  • 50% reduction in GPU usage

Conclusion

This project demonstrated how strategic simplifications can create compelling gameplay. Key takeaways:

Try the Game!

Experience the festive flight adventure:

Play Online Demo